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Additional Work

Beyond the Walls

Interactive Fiction / 4,510 words

In Beyond the Walls, a second-person interactive story, you wake up as a survivor in a vacant, dirty, and mysterious facility with limited resources and, most of all, your personal judgement skills.

"Rest in Peace"

Transmedia

A transmedia project designed for the fictional short film, "Rest in Peace," which consists of a website, an e-mail autoreply, a voicemail message, and a social media page. This project is designed for readers/viewers to get a deeper look into the protagonist's character by interacting with her stressful personal and social life directly.

Click "Read" to read the short film script, which includes a link to the transmedia project on page two.

 

Click "Explore" to dive into the transmedia project immediately.

Proper citations have been included in "Assets."

"The Mansion That Breathes"

Game Cutscene Script / 14 pages

In "The Mansion That Breathes," Charlotte, a timid high-schooler, struggles to escape a murderous monster and protect her loved ones. This is a script that contains all of the cinematic cutscenes in the game.

"Embrace"

A/V Script / 2 pages

A two-page A/V script that advertises a fake product, "Embrace," which is a device that produces stress-relieving stimulations (electrical currents) to the hands when squeezed. This was made for a portfolio course at Full Sail University to demonstrate screenwriting, copywriting, and storytelling elements.

Beyond the Walls (Video Game)

Pitch document / 15 pages

A fifteen-page pitch document that describes various components of a video game, such as characters, gameplay, story, etc.. Beyond the Walls is a survival-horror, adventure game with third-person shooter and platforming gameplay that explores the message of building trust. This was made for a portfolio course at Full Sail University to demonstrate technical writing, storytelling, game design, and worldbuilding elements.

Scope Out

Game Design Document / 29 pages

A twenty-nine-page Game Design Document (GDD) that details the elements of a card game, such as concept, gameplay, rules, and user interface. Up to four players draw from a card pile and use meaningful choices to win the game; these choices can range from using special cards, skipping turns, or rearranging the card piles. This was made for a portfolio course at Full Sail University to demonstrate technical writing and game design.

Pages 14-15 provides all of the printable game components. Please feel free to download and print these, and I hope you enjoy the game.

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